Stories and games
I love stories, unexpected turns and game mechanics that reveal themselves through conversation or a walk. WalkQuest and the murder mystery grew from that curiosity.
✳ Field notes / 001
I work where technology, games and human experience meet. This is a collection of professional work, personal prototypes and ideas worth testing.
Explore projects01 / In progress and in mind
Personal ideas at different stages, from concept to working prototype.
A walk becomes a story: distance travelled unlocks events and choices.
An engine for team quests with stages, codes, hints and statistics.
A detective evening with a narrator that responds to the players.
A card game about placing curious historical events in order, with a new card to draw after a mistake.
02 / From the field
Systems, processes and quality, from first idea to everyday use.
Set up Jira, a service portal and a knowledge base from scratch.
Connected company accounts to a learning platform and helped teams adopt Teams.
Made testing, coverage and release criteria more systematic.
Helped teams make decisions with clearer requirements and evidence.
These cases omit confidential employer information.
03 / Marginalia
Notes on work, habits and trying to think a little more clearly.
How a love of gamebooks and RPGs became an idea for a walk where distance and choices move the story forward.
Why clear, concise documentation can take more work than a long document.
On documenting decisions, keeping things simple, and a solution that needed no development.
How unclear responsibility at work can drain energy long after the workday ends.
When a discussion gets stuck, a change of perspective can help.
Sometimes the best first task is a few minutes of deciding nothing.
Experience starts with trying, including attempts that fail.
04 / Career path
From quality assurance to delivery: five roles, one continuing interest in making complex work clear and dependable.
I build delivery and support processes for internal systems, from Jira, Confluence and JSM to integrations, prioritisation and vendor coordination. The role brings together project management and responsibility for how solutions work after launch.
I developed a practical quality model for a large group of sites: a coverage matrix, readiness criteria, regular checks and a Playwright automation prototype.
I researched needs, translated requests into user scenarios and acceptance criteria, mapped system interactions and helped teams agree on priorities.
I worked on testing strategy, regression and release readiness for web and mobile products in an environment with high quality expectations.
I tested features and releases on a large platform, worked with distributed teams and learned to see a product end to end, from requirement to real user behaviour.
05 / Beyond work
Curiosity rarely confines itself to one profession.
I love stories, unexpected turns and game mechanics that reveal themselves through conversation or a walk. WalkQuest and the murder mystery grew from that curiosity.
I read for a good story and for new ways to see familiar things. I especially like humour that reveals a serious idea rather than hiding it. Terry Pratchett is a favourite example.
I listen to everything from rock and indie to electronic music and jazz. I play guitar and bass for the pleasure of playing, not for perfect execution.
I enjoy finding routes and local details beyond the usual list of sights. A good trip is a reason to explore, not just tick places off a map.
I enjoy leading discussions, teaching and speaking, from debate and the Six Thinking Hats to what IT project management is really like.
06 / The person behind the projects
I work across IT project management, systems analysis and quality. I like turning a vague idea into a clear process, a working product and a result you can actually check.
I still think like a tester: ask the awkward questions early, find weak spots before launch and look at a product through the eyes of the person using it.
I have led IT projects and internal system improvements, gathered requirements, shaped processes and coordinated teams and vendors. Earlier, I worked in business analysis and led QA practices.
I love stories, music, travel and games that invite a closer look at the world. I play guitar and bass and experiment with formats from walking quests to murder mystery evenings.
I like a systematic approach without worshipping the perfect process. If a solution works and people understand what is happening, that is a good start. Humour helps too.